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Resident Evil: Umbrella Chronicles (Wii) | 
| From: Nintendo Category: Video Games
List Price: £19.99 Buy Used: £7.99 as of 8/9/2010 01:28 BST details You Save: £12.00 (60%)
New (20) Used (19) from £7.99
Seller: zoverstocks Rating: 72 reviews Sales Rank: 1133
Platform: Nintendo Wii Genre: horror-action-games Rating: Suitable for 15 years and over Media: Video Game Operating System: Nintendo Wii Shipping Weight (lbs): 0.3 Dimensions (in): 7.3 x 5.4 x 0.6
MPN: RVL P RBUP UPC: 045496364168 EAN: 5055060951347 ASIN: B000INV4H2
Release Date: November 30, 2007 Availability: Usually dispatched within 1-2 business days
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Product Description
Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella`s stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii. - Using the Wii Remote as a gun, players can experience breathtaking combat against a horde of zombies and various creatures in dynamic first-person perspective.
- 480p and 16:9 Widescreen support
- Returning characters from many RE games, including Billy Coen, Rebecca Chambers, Chris Redfield, Jill Valentine and Carlos Oliveira.
- Classic locations from previous Resident Evil games in full 3D, including the mansion from the original and RE 0, and elements of Raccoon City from RE2 and 3.
- Interactive paths choose various routes and pathways through the game, allowing for multiple levels of replay ability
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Showing reviews 1-5 of 72
Wesker on the rails August 29, 2010 Susan Belcher (St Helens, England) The Umbrella Chronicles attempts to sort out some of the problems with the messy time line that the other games, such as the prequel Resident Evil Zero, created.
The STARS traitor Albert Wesker narrates his side of how Umbrella collapsed, and how his plans were disrupted by fellow STARS members Chris Redfield and Jill Valentine. This he does in several main stages - these are mostly abbreviated versions of previously released games which cut out the puzzles and backtracking and gives you boss fights for each story.
ECLIPTIC EXPRESS DERAILMENT - Resident Evil Zero
The Special Tactics and Rescue Service (STARS) Bravo team were sent into the Arkley Mountains on the outskirts of Raccoon City to investigate a number of strange brutal cannibalistic murders. As they passed over the forest their helicopter suffered an engine malfunction and made an emergency crash landing, near to an overturned Military Prison transport vehicle. They find the guards brutally murdered and their prisoner, Lt Billy Coen, missing. The Bravos decide to split up and hunt for their suspect.
After they split up the 18 year old STARS medic, Rebecca Chambers, comes across a train - damaged and broken down. She decides to enter it to find out what's wrong, which would turn out to be a mistake. She not only finds Billy Coen but a train full of the dead ... the living dead ... zombies.
The boss fights are Singer (the giant scorpion), Giant Bat and Mimi Cry Marcus (Queen Leech).
On completion of this section of the game you get the option of an extra game where you control Wesker as he tries to escape from the mansion laboratories back to the surface so he can get back to the STARS base and accompany his Alpha team out to the Bravo crash site.
One of the biggest problems with the timeline was Albert Wesker - how could he be in two places at once? The extra mission "Beginnings" starring Wesker goes someway to explain how he escaped from the Spencer Mansion (in Zero) in order to lead his Alpha team in to the Spencer Mansion (REvil). Well, it sort of works.
SPENCER MANSION INCIDENT - Resident Evil
Alpha Team were on their way to Bravo teams last known location when they spotted the smoke from the crash. They land nearby and head to the downed helicopter only to find the pilot dead. As they fan out to search for survivors one of their team is savaged and eaten by a pack of zombie Dobermans. As they fall back to their helicopters position, dog pack in pursuit, their pilot, Brad Vickers, panics and takes off leaving them with no where to go but the abandoned Spencer Mansion. Unfortuantely for the surviving Alphas (Chris Redfield, Jill Valentine and Captain Albert Wesker - there is no Barry Burton in this version) the mansion is by no means abandoned and it's definitely not safe.
Unlike the REmake version Chris and Jill travel together for most of the time.
Boss fights are Yawn (giant snake), plant 42 (I hate that plant!) and Tyrant.
RACCOON'S DESTRUCTION - Resident Evil 3: Nemesis
Jill Valentine returns to Raccoon City to see if she can link Umbrella to the Mansion incident. We are told that Chris Redfield has travelled to Europe to see what he can discover about Umbrella and so does not appear in Nemesis.
Jill finds herself cornered by zombies as the T-virus spreads through the city, only to be rescued by a young soldier called Carlos Oliveira. Carlos is a member of the UBCS - the Umbrella Biohazard Countermeasure Service - and Jill must decide whether or not she can trust the employee of Umbrella. They must travel together to try to escape Raccoon City, the zombies and the outbreak.
Boss fights are: Grave digger; Nemesis (twice).
UMBRELLA'S END - opened after finishing mini-game "Rebirth II"
Chris Redfield and Jill Valentine have reunited and now work for a bio-weapon clean up organisation. They have travelled to Russia in the hunt for a reported new type of B.O.W. as well as information about Umbrella's activities.
This is a completely new story to me, and, unlike the other main chapters, I have been unable to trace it back to a previous game, so it seems to be an all new game section, and provide a little of the missing story prior to RE5 (but not much).
The Boss fight is Talos.
There are a number of unlockable mini games and items including:
- "Beginnings" - beat "Train Derailment" part 3 - Proto-Tyrant
- "Beginnings II" - beat "Beginnings" with rank A or better - Ivan
- "Dark Legacy" - beat "Fall of Umbrella" part 3 - Twin Ivans
- "Death's Door" - beat "Raccoon's Destruction" part 3 with rank A or better - Mr X
- "Dark Legacy II" - beat "Death's Door" and "Nightmare II" - Sergei
- "Fourth Survivor" - beat "Dark Legacy II" - Tyrant
- "Nightmare" - beat "Mansion Incident" - Yawn
- "Nightmare II" - beat "Nightmare" with A rank or better - Lisa Trevor
- "Rebirth" - beat "Mansion Incident" part 3
- "Rebirth II" - beat "Rebirth"
In "4th Survivor" you play as Umbrella Special Forces member HUNK
For "Death's Door" you play as Ada.
You get an onscreen warning just before an attack from a B.O.W creature, which is in some cases a blessing as I shoot everything from the lights and windows to the furniture and paintings trying to find hidden items and I can be enjoying myself destroying the valuables of the train/house/city when they attack. I admit that have frequently cursed their arrival for interrupting my very short treasure hunting time.
The main benefit of this game is that you can play with a friend taking the second role - why is this a benefit? Since most of the items are hidden (and because it is an on-the-rails shooter) one person can shoot zombies while the other looks for goodies; and there are some bosses where I found it almost impossible to beat them alone. With two people playing fighting, such as the boss "plant 42", one person can concentrate on the plant and the other on defending against the spores, etc.
It uses the nunchuk but I found it virtually redundant during game play. You can use the "Z" button instead of the "A" button on the remote to arm with the knife, but I found the "A" button easier to use. The only real use is the change of weapon. The "C" button is flicked in order to select the weapon in sequence. However if you are looking for the machine gun you may have to cycle through a number of other weapons to get to it. Even when the weapons are empty they still stay in the rotation which can be costly when you are in a battle with multiple hunters or a boss fight and you have to cycle through empty weapons.
Wesker's voice annoyed me, there was something in the condescending snide way the actor told the story that didn't ring true for the character that I have come to know. As for the music, well at least you can turn it off; I prefer it without the music as I find the tension builds without the interference of background noise.
This is my second on-the-rails shooter (Resident Evil Darkside Chronicles) being the first, so I had more understanding of what was expected.
Another problem I have with the game was getting used to the change of controls, however, the biggest problem I had was with the person I was cooping with pressing the "A" button to skip the cut-scenes that I hadn't seen before meaning that I was missing out on some of the vital story.
As someone who only has a Wii console and is a new comer to the Resident Evil franchise (having spent the last 8 months immersing myself completely in the whole Resident Evil cult) this game has been a way for me to understand the back story. This is a game I have returned to over again since finishing it, but its best play is as a duel.
Resident Evil: Umbrella Chronicles April 15, 2010 Jørgen Mikkel Bals (Norway) This game..
I had heard a lot of good things about this game. And frankly, I wasn't disappointed. You go through the chronicles of Resident Evil (Yes, the games). But in a railshooter, and it's a concept that works! And it's extra fun with another player. And there are side-stories that are extra challenging. You'll be pulling your hair out, but when you finally do beat them, the sigh of relief will feel all the better.
The controls are simple and precise, and all in all it's great fun.
An ode to zombies January 25, 2010 Jackiesmackie (UK, Blackburn) Say what you like about shooters this one is different. Love it or hate it Resident Evil has been around for over a decade and with good reason. It delivers on chills, spills and gore galore.
This game is a bit like coming home, you enter the mansion, (rendered beautifully in this installment), that you were in on the very first Res game. I was in seventh heaven! The graphics being far superior it really was an experience in deja-vu. I must admit, when I first played Dead Aim all those years ago I felt a little bit cheated by the shoot-em-up way they had handled Res. As time went on I grew to enjoy it for a different reason than the conventional Res games. The variety of fire power and the awesome enemies make this very playable and re-playable. On the first run through when you have pants weapons and you get killed a fair bit it really is sweet justice to go back when you have a grenade launcher and waste those undead ghoulies!
Well enjoyed :)
Could have been perfect..but failed ! January 10, 2010 I. BAKER (Wales UK) I'll keep it fairly short and to the point....a potentially great game made annoying by over excessive accuracy requirements and annoying bosses. Unless you can aim with pinpoint accuracy, at speed, then you ain't gonna get far without throwing the controllers across the room. Even when set to EASY, I couldn't see any obvious difference from NORMAL. No obvious way to calibrate the cross-hairs, so you get what you're given. Also a pain,is that whilst shooting and trying to aim, you have to press the "A" or "b" buttons, or shake the controller to carry out other actions(i.e escape attack,duck etc..)..all very confusing when in the heat of battle. The nunchuck gives you some ability to look around a room, but as this is a rails game, you are very limited,and practically pointless I.M.H.O. The other buttons on the nunchuck serve to swap weapons and aim handgranades.
Personally, a gun(and calibration function) would have made aiming easier.Had some of the "annoying" function been removed, then this would have been a great gun/single Wii controller game...but it wasn't.
maybe it's just because it's a rail-shooter, but... December 6, 2009 Ms. S. L. Barton Maybe it's just because it's a rail-shooter but i didn't like this game as much as i thought i would.
the graphics are brilliant...voice acting sucks though- i love the character of rebecca but the person doing her voice sounds far too girlie and wimpy. the RE0 voice was the best, even REremake is better than RE:UC.
Rail-shooters won't let you back away so you end up getting hit by things you would have been able to avoid if you were in control. i don't like being pulled around by a CPU, it's much scarier when you do it yourself.
Get RE:0 and RE:1 remake, those are the BEST!
Showing reviews 1-5 of 72
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